Broadcasting Tangible Narratives
On the importance and key role of physical artefacts in transmedia entertainment
I think we all dream of one day having a holodeck – the perfect storytelling tool. It would let us employ visuals, audio, touch, smell, and taste to pull the audience through our stories, allow us to mix archeaological, environmental and immediate storytelling. In some ways, transmedia storytelling nudges us toward that goal.
But our theater, the real world, is so diffuse. If we want to convey touch or smell, we have to compile a mailing list and send out packages. The bulk of our players generally have to make do with audio and visuals.
So one of my pet questions is, how can we broadcast more things digitally?