Six to Start

Life, links, and behind the scenes at Six to Start

Posted at 2:33pm and tagged with: games, gameplay, apps, by silentsun.

Bad game mechanics are worse than no game mechanic because of that one jarring moment when your user realizes just how crappy the game mechanic is. And it’s at that moment when you have absolutely no control over where their mind wanders off to. They are flying free and you’re just a spec on the radar.

A feasibility study on the use of video games to engage in reading for pleasure: http://tinyurl.com/2uj7qqu

Credit: Reading Agency UK Org

Posted at 12:21pm and tagged with: games, gaming, literacy, reading, study, by silentsun.

games4networks:

The fewer operational actions a game has, the larger the market it can reach. While the more resultant actions a game has, the deeper the game experience. This fits in with the age old adage of “easy to play, difficult to master”. Players want to pick up a game quickly and not have to learn controls. This is perfect for Facebook games as they are primarily played with a mouse and one button. Resultant actions need to be layered on top of this simple set of operations actions in the best ratio possible.

Accessibility ChartAccessibility Chart

via gamasutra.com

Alistair Doulin writes at his Gamasutra blog about a design principle which he argues is suited for increasing the ‘depth’ of social games. I’m still trying to grasp the implications of this in the specific context of Facebook, but the post is definitely an inspiring read.

Posted via email from Games for Social Networks | Comment »

Posted at 10:34am and tagged with: games, game design, by silentsun.

On May 19, the first iteration of EVOKE—the World Bank’s pioneering online social networking project/game on social entrepreneurship—came to an end. […]

Some data:
19,324 people from 150 countries registered
Total number of Agents (as of March 20): 11,474 
* 2990 women (26.1%)
* 8484 men (73.9%)

* United States: 5656 (49.3%)
* Canada: 944 (8.2%)
* South Africa: 871 (7.6%)
* United Kingdom: 436 (3.8%)
* Other: 3567 (31.2%)

23,500 blog posts (about 335 each day), 4,700 photos and over 1,500 videos highlighting challenges and solutions to the development issues featured each week.

What do those numbers mean? Since EVOKE was especially aimed at African youth, critics are sure to point to the fact that the vast majority of participants were in the US, UK, Canada, and likely elsewhere in the OECD countries. […] Presumably, it represents a contribution to both development education and cross-cultural dialogue, as well as contributing substantive content in terms of EVOKE blog-posts.

[…] The peer review process built into the system provided some degree of quality-check, in that Agents could “vote” approval of ideas posted by others. However, such net populism doesn’t always assure that what receives approval is all that sensible or grounded in international development experience. (Had it been, there would have been an EVOKE revolt at the silly storylines featured each week.) […] Any experienced teacher knows that classroom discussion is a good thing. However, they also know that if you leave a class to discuss issues without any support, they’re at significant risk of accepting trendy stereotypes or allowing inaccuracies to go unchallenged.

SALT: Day X Exists


Salt is an upcoming American action thriller film directed by Phillip Noyce, written by Kurt Wimmer and Brian Helgeland, and starring Angelina Jolie, Chiwetel Ejiofor, and Liev Schreiber. Jolie plays Evelyn Salt, accused of being a KGB sleeper agent, on the run to try to clear her name. (Wikipedia)

In Day X Exists the game experience, you are a junior officer at the CIA. Your mission is to track Salt and capture her. However, after making contact with you, Salt asks you to help her clear her name and get the real Day X agents.

In order to do so, you have to complete a series of 9 missions over a nine week period. You can keep track or your progress by using your Facebook account (Facebook Connect), however, it is not mandatory. All unlocked missions are independent from one another and can be played out of order.

9 missions: interrogation, photo surveillance, laser bug, tracer, signal diverter, electronic dead drop…

All of them involve puzzles and/or testing your speed and reactivity. Even though the first mission is fairly simple (“mission 1 interrogation”: when to “bluff” and when to tell the truth to a senior officer), there are some pretty tough ones such as the electronic dead drop which is a ‘maze construction’ puzzle. Even the photo surveillance challenge requires a couple of tries. If you can’t succeed, the game doesn’t get too frustrating as you can either replay the minigame / mission or continue the story. The gameplay has another layer to it, with “clue codes” hidden in every missions’ clips: once the codes are entered, users can gain bonus points. The story clips are not too bad either and try to address the user directly (subjective camera).

The campaign was developed by Australian transmedia company Hoodlum for Sony Pictures.

MovieViral does a recap of all the missions here

Posted at 1:59pm and tagged with: transmedia, marketing, games, film, hoodlum, by silentsun.

Article Highlights:

  • FarmVille and Doodle Jump are two prime examples of socially aware games that dominate their respective sectors
  • The iPhone introduced short burst gaming, or micro-gaming, to the masses
  • The Ford Fusion hybrid car comes with a virtual pet in its dashboard display to encourage light-footed driving

Source: imedia connection

Posted at 3:40pm and tagged with: games, gaming, marketing, by silentsun.

jeremywflores:

Deus Ex Human Revolution E3 Trailer

Posted at 10:00am and tagged with: video games, games, deus ex, eidos, by silentsun.

There’s a perception that playing alternate reality games demands extensive time commitments that developers don’t have. And since ARGs have indefinite lengths, it can be even harder to commit to a game. However, if you find yourself unable to drop in and interact with an ongoing game, I would argue that’s a design flaw that you should internalize. […]
Every ARG should have actionable and entertaining elements that can be enjoyed with relatively little knowledge of the game’s intricacies. And the best ARGs tend to provide these opportunities at regular intervals.

June 4th 2010

Reblogged from twoti|1 note

Ikea’s ‘Play Report’ has Launched

After a lot of hard work, Ikea launched their online ‘Play Report’ initiative last week. The world’s largest study on play, the project aims to spread information and encourage parents to play more with their children. Now that is something we can get behind. Be sure to check out the YouTube videos for more info. via twoti

http://www.facebook.com/playreport

Posted at 2:13pm and tagged with: play, games, youth, education, ikea, study, by silentsun.


Ikea’s ‘Play Report’ has Launched
After a lot of hard work, Ikea launched their online ‘Play Report’ initiative last week. The world’s largest study on play, the project aims to spread information and encourage parents to play more with their children. Now that is something we can get behind. Be sure to check out the YouTube videos for more info. via twoti
http://www.facebook.com/playreport